How To Reset Pokemon Conquest
For Pokemon Conquest on the DS, a GameFAQs message board topic titled 'Delete saved game'. Nearly 15 years and as many games later, the concepts of Pokemon have been repurposed to make a lot of different kinds of games, be it the classic RPG elements of the main Pokemon games, the dungeon crawling of Pokemon Mystery Dungeon, or the wind-up toy battling of Pokemon Rumble. Pokemon Conquest, however, is the one iteration I never.
You may well say, what is the point of including all these historically relevant characters at all? Disregarding the fact that most of the Warlords were not even contemporaries of one another at all, there doesn't seem to be much reason to have them there anyway, as they're not in feudal Japan (they are in 'Ransei', which is definitely not Japan), and they are surrounded by magical animal things. And yet, it's almost as though the two concepts were made for one another. Heavily romanticized versions of rather boring, moustachioed strategists from a bygone era can be slightly off-putting when the title is clearly meant to be based on historical events—the sheer idiocy of the scenario can be as startling as it is amusing—but once you add Pokemon to the mixture, everything is suddenly all right. The game almost stops taking itself too seriously—even though you can tell that the developers were trying their utmost, and failing spectacularly, to make the game seem serious without any references to death or bodily injury, you can appreciate the storyline, and the characters, for their own sake—as a fictional creation.
Certainly you may find that the more ruthless pedants will take issue with the idea that Oda Nobunaga had a magical dragon that shot lightning bolts—but don't mind them. The key thing here is that the natural charm of Pokemon has been carried over, which is a big plus. The Story (S)Now, without giving too much away, I should like to talk a little bit about the story, as I feel that it is one of the most important things a good game needs. Now, if you don't like spoilers, I would suggest that you skip past the following paragraphs. To put it briefly, though, the story is pretty short, and relies largely upon the special episodes to drag out the playtime—all of which are pretty poor as far as the storyline is concerned. In fact, it would be more accurate, rather than describing the first episode as the 'main game' and the rest as the 'post-game', to describe the first episode as simply an extended tutorial, a nice, easy starter to get you prepared for the more challenging special episodes. Even with my penchant for unnecessary over-training of everything, I managed to complete the main story in a day, or roughly twelve hours.The storyline for the first game is fairly straightforward.
The Pokemon (S)Finally, we must talk about the Pokemon. Now, I am of the opinion that Pokemon Conquest has actually executed this rather brilliantly. I was afraid that there would be a huge emphasis on BW Pokemon, and indeed I do think that there is something of a moderate bias towards including them, but for the most part the roster of 200 Pokemon is well balanced and well supported, with a surprising number of my favourite Pokemon making it in.
Five of the six pseudo-legendaries made it in, and there were legendaries from every era save GSC (which I don't quite understand, but there you are). All in all, this was, I think, one of the more balanced rosters for a spin-off. Although the necessity of swarms to collect certain Pokemon was annoying, as well as the nasty reliance on the random arrival of the travelling merchant to procure evolution items that were almost certainly too expensive for you to purchase anyway, it is certainly very easy and entirely possible to complete your Pokedex. It is not quite so easy to collect every Warrior in the game, given that they all look the same, and even harder to get all of them with their respective Best Link—but if you're going for these goals, you are probably playing the game a bit too seriously.
Speaking of Best Links, you are unlikely to ever reach 100% or even 60-70% in any episode save the first one, so the issue of Link capacity is very rarely an issue, so you need not worry about not being able to recruit your favourite Pokemon—you are very likely to be able to get your ideal team without any serious reduction in your team's efficacy. For example, I much prefer Scizor to Forretress on Yoshimoto.Another great thing about this game is that, in fact, nearly every Pokemon in the entire game is usable, and in some cases, evolved forms are worse, or less useful than, their unevolved counterparts. The Pokemon are more or less identical in stats to their main game counterparts—principally, this is achieved through moves (Luxio learns the excellent Discharge, but Luxray is stuck with Thunder), and through movement range. Most unevolved Pokemon have movement ranges of 4, which is an incredible advantage in this game. By contrast, some of the big, powerful Pokemon, like Dragonite, Charizard, and Tyranitar, are stuck with movement ranges of 2, which actually serves to make them almost unusable without movement-increasing Warrior Powers, as they cannot get near to the opponent before the rest of your team has already destroyed them.
This is a problem with most of the super-powerful Pokemon, which means that quite a few of the best Pokemon in Smogon's standard OU are actually suboptimal in this game. Garchomp is still pretty good, though (but Hydreigon is better, largely due to Levitate). Interestingly, Beedrill is a standalone Pokemon in this game—there is no Weedle or Kakuna. I suppose they couldn't find a way to make them usable.
There is no Special Attack; there is only Attack (which is always cut in half by burn irrespective of what move you're using, I have found) so there is no Blissey to shut down special attackers, no Will-O-Wisp to ruin physical attackers, no set-up sweepers—there is just an attack, and a result. Consider this—in this game, Starly is an absolute, 100% Groudon counter.It's not all great, though.
As previously mentioned, quite a few fan-favourite Pokemon are rendered useless through their movement ranges—also, status effects appear to occur more often than not, Dragon-types are disproportionately powerful due to their STAB options, Flying-types and Pokemon with Levitate are ridiculously strong due to being able to navigate nearly all maps with ease (and also to fly behind opponents to get a stronger hit in), and Intimidate is very, very good indeed. The best abilities generally serve to make the best Pokemon better rather than the weakest Pokemon viable, and quite a few Pokemon have been stuffed by the hand they were dealt. Consider poor Rhyperior, who was given a movement range of 2, low Speed (so misses everything) and Rock Wrecker as its only move, which is as bad in this game as it is in the main games (so seriously, don't bother using Shingen at all.).Now, we should probably end on a note about the legendaries. I am actually rather impressed with some of the thought put into some of the choices, while being thoroughly baffled by some others. Now, for the most part, the choices for the Warlords' speciality types make perfect sense with their characters, and their Best Link Pokemon are very well chosen indeed. Hideyoshi works as a Fire-type leader and gives leave for the developers to play on his 'monkey' nickname by partnering him with Infernape, Nobunaga's Dragon-type speciality marks him as the most powerful of all the Warlords (and conveniently resists the STAB moves of Vaporeon, Flareon, Jolteon, and Leafeon, the easiest three Eeveelutions to obtain), and the like. Everything just seems to slot into place so neatly with minimal edits to either the Pokemon or to the Samurai Warriors characters (well, until they evolve and start wearing cosplay outfits, anyway).
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For the most part, the legendaries are similarly well picked. Nobunaga's Zekrom is a nice and intimidating black dragon, to be sure, but then they give Hideyoshi a Reshiram, which is an excellent way of tying together the two unifiers, and also brings into question the idea of Truth versus Ideals. Of course, to complete the triangle they should have given Ieyasu a Kyurem, but instead they gave him a Registeel, supposedly because they're both round.Other legendaries are similarly bizarre. Tadakatsu doesn't appear to have any special significance at all, but gets his own character-specific item as well as Dialga (who is worse than Metagross anyway, but it's the principle of the thing).
Similarly, Keiji gets a Terrakion for no apparent reason. And then, horror of horrors, Nobunaga ditches his Zekrom—which the entire main game, not to mention the cover art, had been building up to—in favour of a shiny Rayquaza, which had not been mentioned or even existed up until that point. Which sort of deflates the whole unifiers message. I'm also irritated that more Warlords didn't get legendaries. After all, Masamune is the One-Eyed Dragon, so you'd think that Rayquaza would be pretty fitting for him (better than his rubbish Braviary, anyway). And I think that Motochika was referred to as the Ogre of Shikoku at some point, so I'm sure that Ky-ogre would have made an excellent match (yes I know that pun wouldn't work in Japanese, stop spoiling it).
And then there's Ginchiyo and Muneshige, who have the whole Raijin-Fujin thing going on, so Thundurus and Tornadus would be their natural partners maybeYeah I think I'll stop now.Disclaimer: Please do not send angry messages. The assertion that Rhyperior is objectively awful compared to everything else in the game is purely the opinion of the author, who respects the right of the reader to construct his or her own opinion, especially in a game so sensitive to the player as this. Final WordI am fervently of the opinion that Pokemon Conquest is an excellent game, and only inferior to the main games on the grounds of its repetitiveness. Certainly it has its faults, but I feel that for a first try, as it were, it was a splendid effort.
The gameplay is solid and enjoyable and more than anything else makes you want to keep playing, and as such it is one of those games that do indeed have lasting value. Its length may be extended through dubious means, but if you drag it out long enough (and don't obsessively play the game for days on end like I did), you are unlikely to get bored too quickly, I think.If you really want a numerical score for this game, I'd give it forty-seven.
Extra Links. For casual discussion of, or questions pertaining to, Pokemon Conquest or Pokemon Plus Nobunaga no Yabou on Smogon's forums. For discussion of the best and most efficient Pokemon to use in a playthrough of the main storyline. For working out which warriors can link particularly well, or particularly badly, with your favorite Pokemon, if you want to build your dream team.
Delete Save File – Pokemon Sun and MoonAt this rate, the Pokemon games may never have multi-save file function. After years, players still can only have one active save file at a time, and now, you’ll have to manually delete your old file to begin a new one. It’s not an intuitive process, so here’s how to delete a save file in Pokemon Sun and Moon.First up, restart or boot up the game so that you’re at the main menu screen. As the intro movie is playing, you need to input a specific button sequence. Press the X and B button, as well as the Up button on the d-pad, all at once. Once you do this, the game will ask if you wish to delete your save file, because it’s super permanent. Select Yes, and it’ll be wiped.
Now that you’ve trashed your old life and all the Pokemon you know and love, you’re free to start up a new save file and live a new Alolan life.Know you know exactly how to delete a saved game. For more Pokemon Sun and Moon tips, guides, and walkthroughs, check out our ever-expanding filled with everything you need to more, and probably more.