Final Fantasy Tactics Deep Dungeon Map
Midlight's Deep Final Fantasy Tactics: The War of the Lions. This is a lengthy bonus dungeon with high-level enemies and a variety of treasures that can only be found here in single player. Unlike the treasure tiles on story battle maps.
Final Fantasy Tactics Prima Fast Track GuideMaps 52-54 Map 52: Underground Passage in GolandBefore entering this battle, make sure your attack team is strong in speed and has a high movement/jump radius. If you make a strong enough stand in the first round of attacks, the enemy units will tend to attack you over Reis, giving you precious time to move a healer in range.Although Reis is more than capable of taking care of herself- as well as a few enemies- you must watch out for her if she gets hit by more than one of Sinogue's Giga Flare attacks.Map 53: Nelveska TempleBoth monsters, the Hyudra and the Cocatoris, can deal a deathblow with a single attack. Compounding the problem, the Cocatoris' extended flight range makes it difficult to move beyond their reach. Your best bet is to concentrate your remaining forces solely on defeating Worker 7.This Steel Giant is virtually identical to the friendly Worker 8 who joins your party prior to this battle. If you've experimented with this character in battles before, you'll have a good estimate of what you're facing. Worker 7 isn't that hard to defeat, but his recuperative abilities will surprise you. Note that Worker 7 has a backup generator that will increase his longevity, but only for about an AT.
Map 54: Zarghidas Trade CityThe enemy units will focus the brunt of their attack on your troops, leaving Cloud time to move to safety. However, don't concentrate on defeating those in front of you so strongly that you lose sight of the one Thief hiding in the hanging laundry.
This enemy unit is within attack range of Cloud; don't overlook it!Maps 55-64 Maps 55-64: The Deep DungeonThe Deep Dungeon is run by a powerful Wizard who dwells in the lowest level. To reach him and the extra Zodiac Stone he owns, you must fight your way through nine monster- and treasure-laden levels.The darkness embracing the Deep Dungeon is easily dispelled by the appearance of a couple of life crystals.
This helps you see the battlefield more clearly, but it won't aid you in your quest to find the hidden panels leading to the next level of the dungeon.Equipping all your participating characters with the Move/Find Items skill is a must. It helps cut down on the time it takes to search the dungeon floor panel by panel (which you'll have to do on your own; the exit panels are randomly generated whenever you play a level the first time).Finding the exit panel also requires that you keep at least one enemy unit alive during your search. Beowulf, with his Magic Sword action skills, is a good choice. He can cast both Don't Act and Sleep spells. Killing all the monsters on a level without finding the exit panel first ends the battle without opening the next level.
To continue, you must choose the last floor from the menu list and replay it.Because the Deep Dungeon comprises nine random-style battles culminating in a Zodiac Monster battle, there's no telling what kind of monsters or enemy units you'll run into! The only certainty is that their levels will equal or exceed your own.Battle 55: NogiasThis is the initial floor of the Deep Dungeon and gives you a taste of what's to come. Work your way steadily to the bottom of the mountain, killing enemy troops as you come across them. Look for the passage to the next level on the bottom third of the map.Battle 56: TerminateLike the previous battle, this battlefield compels you to work your way down the slope against the tide of enemy forces. Take care, as the varied levels distort your perception of the enemy's position.Battle 57: DeltaThis area is filled with hidden bridges and gaps.
You'll have to make your way very carefully as your enemies are spread about in clumps and the pathways don't always lead where you'd like them to.Battle 58: ValkyriesThe S-shaped pass places you at the top and the enemy (and the way to the next board) at the bottom.Battle 59: MlapanThis is a tricky board, as it places you at the top of a mountain with the enemy directly beneath you. With long-distance attacks you can take out most of the enemy units without actually joining forces. The rest you'll have to meet up with at the bottom after making your way down the spiraling pathway.Battle 60: TigerThis battle takes place in a twisty hallway with walls that obscure the enemy units waiting farther down the line.
Make sure you rotate the board often to keep track of who's lying in wait. On the positive side, the treasures lie right at the beginning of the course, and you'll usually find the exit at the end.Battle 61: BridgeOn this board, you and the enemy begin on separate sides of a mountain. To reach the enemy faster, find the 'bridge' between the two sides halfway down the board.Battle 62: VoyageThis is a long battlefield that forces you to travel from one side, to the pathway down the hill on the other side and then back again, to the panels where the exit is hidden.Battle 63: HorrorThis is the final random-battle- style level, and the most difficult you'll face. You start on a large platform and must figure out how to get down. Meantime you'll find yourself surrounded by Magic Users and Chocobo, to name a few!Battle 64: EndThe Apandas are equipped with all three levels of Bio spells, which cast status anomalies on units within the spells' effect radius.Elidibes' spells are also status anomaly based and include one you won't want to miss. Elidibes is master of the Summon Magic spell Zodiac, which, much like the Ultima spell, is learnable if a Summoner gets hit with it and survives. For this battle- and those that remain- you'll have the assistance of a Byblos monster named Boine.
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His Byblos attacks are strong and can help you out in a jam.Maps 65-67 Map 65: Underground Book Storage Fourth FloorThis is the first of a series of seven battles that lead to the culmination of this game.This battle is easy because the enemy units are all familiar classes with standard weapons and armor. With tough warriors on your side, including Orlandu and Beowulf, you should have no problem defeating these meager Soldiers. Watch out for the Knights and their Break abilities, though!
It would be a shame to lose some of the expensive and rare armaments you've picked up on the way here. Using Meliadoul and Orlandu's Mighty Sword attacks is vital!Map 66: Underground Book Storage Fifth LevelThe objective for this battlefield is direct and simple: Defeat Rofel! This Divine Knight isn't overly strong, but his Mighty Sword attacks can be costly unless you make destroying his weapon a top priority. With his Save the Queen Sword broken or stolen, he can't resort to his job's Sword attacks and loses the Sword's protection bonus. Just survive his entourage's attacks long enough to maneuver your troops to within striking distance and the battle will be over before you know it.Map 67: Murond Death CityThis is another battle where the objective, Defeat Kletian, is simple to achieve. Because Kletian positions himself in front of his supporting troops, taking him out rarely involves interacting with them.If your characters' Speed ratings are high enough, you should be able to move them within striking range before any enemy has an AT.
An attack from Ramza (especially with the Two Swords Support ability equipped) followed by one from Orlandu should render him harmless.Maps 68-69 Map 68: Lost Sacred PrecinctsDepending on how the battle begins (if Balk advances to meet your front line or decides instead to hide out in the back), you may end up having your fill of them (or them of you!). These three-headed monsters attack in triplicate, whether it's with a close-range Triple Attack or the longer-distance Triple Flame or Thunder. Getting hit once or twice with one of their elemental blasts can reduce even the hardiest character down to zero HP. Keep those Elixirs and X-Potions at hand when you see them start to swarm!Both Balk and the Chemist are equipped with those coveted magical Guns, the Burst Gun and the Glacier Gun. If you managed to acquire one for your own use during a previous battle, you know the power they have against the magically inclined. Neither character is difficult to kill if you can get to them quickly.And on this battlefield, speed will be your primary concern.
If you can get to Balk before they Hydra attack your party, kill him quickly and forego the monster-hunting.Map 69: The Graveyard of AirshipsDefeating Hashmalum and Altima is your final task before reaching the game's conclusion. Both monsters have HP in the range of 1500-2000 points and can produce massive attacks that inflict both HP damage and a variety of status anomalies within a large effect radius.
Make sure you space your troops widely apart and that you have someone on hand who can heal and cure.
F I N A L F A N T A S Y T A C T I C S R E L I C S G U I D E Version 1.0 by Elmor the Elf (Anthony V. Shimorsky) TABLE OF CONTENTS:I. GENERAL TIPS1. Move - Find5. Secret Hunt6. Abbreviations used in this sectionb. Coordinate origins1.
Blood Sword5. Chaos Blade8. Cursed Ring11. Dragon Rod13. Dragon Whisker14.
Escutcheon II15. Fairy Harp17. Genji Armor20. Genji Gauntlet21. Genji Helmet22.
Genji Shield23. Glacier Gun24. Grand Helmet25. Healing Staff26. Holy Lance27. Javelin II30. Kaiser Plate31.
Koga Knife32. Mace of Zeus33.
Materia Blade36. Perseus Bow39. Robe of Lords42. Rubber Costume43. Ryozan Silk44.
Sage Staff45. Salty Rage46. Sasuke Knife47. Save the Queen48. Scorpion Tail49.
Secret Clothes50. Ultimus Bow53.
Vanish Mantle54. Venetian Plate55.
Whale Whisker56. Yoichi Bow57.
Zorlin ShapeIV. STEAL/FIND STRATEGIES1. Golgorand Execution Site2. Roof of Riovanes Castle3. Bervenia Free City4.
Inside of Limberry Castle6. Murond Temple7. Colliery Underground Second Floor8. Nelveska TempleV. MISCELLANEOUS USEFUL INFO1.
Poach Table2. Level-Throw Table3. List of battlesVI. Wanted List2. Author Info4.
INTRODUCTIONFinal Fantasy Tactics is one of my favorite games. Being a devout raritiescollector, I always tried to receive all the hidden and hard-to-get itemsby any means. In doing so I often encountered many confusions and errorsin various FAQs. That's why I decided to write a guide where you can findALL information about ALL the ways of getting ALL the secret items of FFT.Another reason for me to write this guide is the release of FF9 thatcaused people to express interest in Square's old classic games like FF5,FF6 and possibly FFT.This is my first attempt to write for the public so don't be too severecritics. But definitely BE critics, i.e. Whether any questions that areunanswered on this guide or comments or critique either positive ornegative will arise, feel yourself free to e-mail me. My address is, don't forget.One more note: I'm Russian, and hence my English is far from perfect.
SoI'll be grateful to you if you mail me and point upon some (non-typo)errors in this guide. Thanks.The game contains an enormous amount of secret equipment. Some of them arejust useless crap, but some are literally supermegaextrastrong things thatwill surely make you Demi-God. But all of them are RELICS in the fullmeaning of that word: 'hard-to-get items'. Of course, you can easilycomplete the game without them, and it'll be easier than you think sinceyou have that fat SOB Orlandu. It means that you may not to get them, anddefinitely you shouldn't try to get them all if you want your game to beeasier.
It is, already.But still I think that REAL DEVOUT RPG FAN should get ALL the possiblerelics, even if they are completely useless. However this is my personalopinion, and by no means I urge you to get'em all.But if you are 'total perfectionist' just like me, get the full collectionof 57 (!) rare equips! And may this FAQ be some help in completion of thisuneasy task.II. GENERAL TIPSThere are 6 general methods of getting a rare items here in FFT. Theseways are: a)trophy; b)gift; c)thievery; d)move-find; e)secret hunt andf)catching.-1.
Trophy-You receive the relic as a trophy after certain battle. Actually only onerelic (namely Ragnarok) shall come to you this way. Repair java runtime environment 1.5 for mac. But this method isstill a method, so.-2.
Gift-This method is the easiest from all. Relic is simply brought to you bycertain character in a certain moment of the game.
All that you must do isto remove the item from him (her). It is especially important when thebringer is going to leave your party.-3. Thievery-Being the well developed RPG, FFT contains its 'walking treasure chests'.Of course, it's very mean to strip someone of all his equip and thenmercilessly kill him/her, but. That's the way of True Hunter!!! So ifyou see an enemy swinging sword big and scary or shooting to you firebullets, help him to get rid of such a precious thing.
He won't need itanymore: his death is at hand, and dead men do not need treasures.This can be fairly tough in certain battles, but the main idea is simple:equip someone with Thief's 'Steal' ability. Make sure that appropriatestealing skill is learned (e.g., if you want to steal Blood Sword, youmust have 'Steal Weapon' learned).